UI/UX DESIGNER (DECK TEAM) Job at Inkognido, Chicago, IL

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  • Inkognido
  • Chicago, IL

Job Description

Location: Remote
Compensation: Phantom Equity (early team pool)
Type: Full-Time / Contractor

๐ŸŽจ About the Opportunity

The Inkognido Deck is the central player hub โ€” the UI surface for:
Launching games
Managing inventory and cosmetics
Tracking missions and achievements
Viewing AI avatar interactions
Navigating social systems
Accessing marketplace features
Reviewing AR events from Echo Reality

The UI/UX Designer shapes every visual and interactive element of the Deck.

This role blends:
Product design
Game-like interfaces
Interactive animations
Usability for complex dashboards
Visual hierarchy & clarity
Responsive layouts
If you love designing interfaces that feel modern, intuitive, and alive, this is a high-impact design role.

๐Ÿš€ Your Mission

Design a cohesive, beautiful, player-first Deck interface used daily across the entire Inkognido ecosystem.
You will:

Create UI layouts, components, and design systems
Shape mission screens, inventory grids, achievement pages, AI chat UIs
Improve user flows and navigation logic
Collaborate deeply with engineers and product teams
Your work becomes the face of the platform.

๐Ÿ›  Responsibilities

Create UI layouts for all Deck features (profile, missions, inventory, marketplace, etc.)
Develop a scalable design system and component library
Design interactions, animations, and visual feedback states
Work closely with Frontend Engineer to deliver clean handoff assets
Build wireframes, prototypes, and polished visuals
Ensure accessibility and readability on all screen sizes
Collaborate on UX flows for onboarding, progression, and player engagement
Iterate based on user feedback, analytics, and internal testing
Create assets, icons, and visual treatments for various Deck modules
Maintain consistency across Realms, Echo Reality, and AI surfaces
You design the playerโ€™s daily touchpoint with Inkognido.

๐Ÿง  Requirements

Must Have:
Strong UI/UX portfolio with web/app/dashboard experience
Ability to design clean, modern, scalable interface systems
Proficiency in Figma (components, variants, prototyping)
Understanding of frontend constraints and responsive layouts
Experience handing off assets to engineers
Strong visual hierarchy, typography, and spacing fundamentals
Ability to simplify complex information into intuitive flows

Nice to Have:
Experience designing game launchers or game UI
Motion design skills (micro-animations, transitions)
Knowledge of design systems (Material, Fluent, custom systems)
Familiarity with Unity/Unreal UI patterns
Experience with inventory, mission, or progression interfaces in games
This is perfect for designers who want to create a visually rich, game-adjacent product UI.

๐Ÿ’ก Why This Role Matters

The Deck determines:
How players understand and engage with Inkognido
How fun and easy the platform feels
How missions, items, and AR events are presented
Whether players return daily
How AI avatar interactions are surfaced
A confusing UI breaks immersion โ€” a great one builds loyalty.
You shape the platformโ€™s entire user experience.

๐Ÿ† What You Get

Phantom equity eligibility
Ownership of the Deckโ€™s visual identity
Collaboration with engineering, AR, AI, and game teams
A portfolio-defining product with massive visibility
Ability to influence UI systems across all Inkognido projects
Freedom to build a unique, modern, game-inspired interface

โœ‰๏ธ How You Work With Others

Frontend Engineer (Deck) โ€“ Component implementation + interaction logic
Backend Engineer (Deck) โ€“ Data flows and UX constraints
Systems Engineer (Deck) โ€“ Launcher runtime behaviors
AI Team โ€“ UI surfaces for memories, emotions, avatars
Realms Team โ€“ Inventory, missions, stats, progression
AR Team โ€“ Echo Reality notifications + AR mission integration
Product Lead โ€“ User flows, feature prioritization, iterative UX improvements
You define the Deckโ€™s aesthetic, clarity, and emotional impact.

๐Ÿ“š Study Links (Internal Use)
(Optional)
Deck UI System Guidelines
Player Flow Principles
Game UI Inspiration Library
Mission & Inventory UX Patterns
Interactive Motion Style Guide

📩 How to Apply
Apply via the portal:
👉
Or email:

hiringteam@inkognido.com

recruiterdarnell@inkognido.com

chrishiringlead@inkognidostudios.com

daylinrecruiter@inkognidostudios.com
Include:
Resume
UI/UX portfolio
Figma files or component system samples
A brief explanation of how you design for complex, multi-service platforms

Job Tags

Full time, For contractors,

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