This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
The Creature Technical Director rigs and envelops characters from heroes to background creatures, vehicles and props in Maya. The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors; and has the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.
What You’ll Do
Provide rigging and enveloping in Maya for various vehicles, characters, and creatures
Run cloth, hair, rigid body, crowd, or muscle simulations
Troubleshoot creature pipeline issues for artists in other disciplines
Script utilities/tools/plug-ins in Maya
Participate in reviews, dailies, and department meetings as required
Mentor entry level artists
Special projects as necessary
What We’re Looking For
3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR 5 years of relevant experience in lieu of education
Experience as Maya rigger for assets in digital animation, visual effects, games, commercials
Experience running simulation shotwork
Experience in corrective sculpting
Knowledge of anatomy and enveloping
Positive attitude and team player
Good communication skills
Nice to have:
Experience with Massive or Houdini crowd software
C++
Basic proficiency in another discipline - modeling, texture, TD, animation
Proficiency with Linux
Expertise with Maya
Experience with python scripting
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